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Fine Arts 3D Subhead
Fine Arts 3D Requirements 


Imagine having access to factory-scale metal and wood fabrication facilities, metal and glass foundries, walk-in ceramic kilns, state-of-the-art computer and imaging labs, and numerous other resources where you can create virtually any object imaginable. Imagine too that many of your fellow students (both undergraduate and graduate), faculty, and studio managers/artists who run these facilities are committed to extending the bounds of our object world. And finally, imagine having your work discussed by leading artists, critics, and curators

In the graduate program in Fine Arts 3D, a community of committed artists works within and across media to create aesthetically compelling objects. Some graduate students pursue traditional work in modeling and casting; others create virtual entities that incorporate kinetic, interactive, or robotic elements. Some Fine Arts 3D graduate students also take advantage of MassArt’s unique location by exploring Boston’s dynamic arts scene, which has become, in recent years, a center for computer-generated art

Close collaboration between students and faculty is a key part of the graduate program in Fine Arts 3D. Faculty advisors work with graduate students to help them develop a plan of study that is appropriate to the development of their individual and aesthetic goals. Like other graduate programs at MassArt, Fine Arts 3D is also a vital community in which graduate students meet with visiting artists, collaborate, and share ideas with students working in other media